BHD Scripts
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On this page
  • 🔧 Available Functions & Properties
  • Set Favourite
  • Set Name
  • Take Out
  • Park
  • Transfer
  • Is Owner
  • Get Sorted Data
  • Get Scraped Data
  • Impound
  • UnImpound
  • Change Plate
  • Delete Vehicle
  1. Scripts
  2. BHD Garage
  3. Developer Options
  4. Exports
  5. Server Exports

Vehicle Object

Vehicles are represented as objects when they are created. You can retrieve a vehicle object using:

local vehicle = exports.bhd_garage:GetVehicle(plate)

This object contains various properties and functions that allow for full control over the vehicle in the system.

🔧 Available Functions & Properties

Vehicle Properties (Stored in vehicle)

These variables contain essential data about the vehicle:

  • vehicle.owner (string) – The identifier of the vehicle's owner.

  • vehicle.plate (string) – The license plate of the vehicle.

  • vehicle.props (json string) – The vehicle’s properties.

  • vehicle.type (string) – The type of vehicle (e.g., car, boat, helicopter).

  • vehicle.garage_id (string) – The ID of the garage where the vehicle is currently stored.

  • vehicle.last_garage_id (string) – The ID of the last garage the vehicle was in.

  • vehicle.impound_data (json string or nil) – Data related to vehicle impounding.

  • vehicle.friends (json string) – List of friends who have access to the vehicle.

  • vehicle.mileage (number) – The vehicle’s mileage in kilometers.

  • vehicle.vinnumber (string) – The unique Vehicle Identification Number (VIN).

  • vehicle.name (string) – The custom name given to the vehicle.

  • vehicle.favourite (table or nil) – Stores whether the vehicle is marked as a favorite by players.

  • vehicle.oldOwner (string or nil) – The previous owner of the vehicle before a transfer.

  • vehicle.min_grade (number or nil) – The minimum job grade required to use the vehicle.

  • vehicle.status (string) – The current status of the vehicle ("onstreet", "garage", "impounded").

  • vehicle.fakePlate (string or nil) – A fake plate assigned to the vehicle.

  • vehicle.title (string) – The formatted display title of the vehicle.

  • vehicle.jobVehicle (boolean) – Whether the vehicle belongs to a job rather than a player.

  • vehicle.img (string or nil) – The URL of the vehicle's image (if available).

Vehicle Functions

Set Favourite

vehicle.SetFavourite(favourite, identifier)
  • Description: Marks or unmarks the vehicle as a favorite for a given player.

  • Arguments:

    • favourite (boolean) – Whether the vehicle should be marked as favorite.

    • identifier (string) – The player identifier.

  • Returns: None.

Set Name

vehicle.SetName(name)
  • Description: Assigns a custom name to the vehicle.

  • Arguments:

    • name (string) – The new vehicle name.

  • Returns: None.

Take Out

vehicle.TakeOut(lastGarage)
  • Description: Marks the vehicle as taken out from the garage.

  • Arguments:

    • lastGarage (string) – The ID of the last garage the vehicle was stored in.

  • Returns: None.

Park

vehicle.Park(garage, props, mileage)
  • Description: Stores the vehicle in a garage.

  • Arguments:

    • garage (string) – The garage where the vehicle is stored.

    • props (table) – The updated vehicle properties.

    • mileage (number) – The current mileage of the vehicle.

  • Returns: None.

Transfer

vehicle.Transfer(newOwner, changeDatabase)
  • Description: Transfers ownership of the vehicle to another player.

  • Arguments:

    • newOwner (string) – The identifier of the new owner.

    • changeDatabase (boolean) – Whether to update the database.

  • Returns: None.

Is Owner

vehicle.IsOwner(source)
  • Description: Checks if the given player is the owner of the vehicle.

  • Arguments:

    • source (number) – The player's source ID.

  • Returns: Boolean (true if the player is the owner, otherwise false).

Get Sorted Data

vehicle.getSortedData(source)
  • Description: Retrieves organized vehicle data for UI purposes.

  • Arguments:

    • source (number or nil) – The player's source ID.

  • Returns: A table containing relevant vehicle information.

Get Scraped Data

vehicle.getScrapedData()
  • Description: Retrieves all vehicle-related data.

  • Arguments: None.

  • Returns: Table with detailed vehicle information.

Impound

vehicle.Impound(date, price, impoundLot, reason, confiscated, playerName, officerName, props)
  • Description: Marks the vehicle as impounded.

  • Note: Date is os.time() if you want to be able to take out the vehicle immediately. If you want to confiscate it for some time, set it to os.time() + time_in_seconds.

  • Arguments:

    • date (number) – The timestamp of impoundment.

    • price (number) – The fee for retrieving the vehicle.

    • impoundLot (string) – The location where the vehicle is stored.

    • reason? (string) – The reason for impounding.

    • confiscated? (boolean) – Whether the vehicle is permanently confiscated.

    • playerName? (string) – The owner's name.

    • officerName? (string or nil) – The officer responsible for impounding.

    • props? (table or nil) – The updated vehicle properties.

  • Returns: None.

UnImpound

vehicle.UnImpound(intoGarage, newGarage)
  • Description: Removes the vehicle from impound.

  • Arguments:

    • intoGarage (boolean) – Whether to send the vehicle to a garage.

    • newGarage? (string or nil) – The garage where the vehicle should be sent.

  • Returns: None.

Change Plate

vehicle.ChangePlate(newPlate, entity)
  • Description: Updates the vehicle's plate number.

  • Arguments:

    • newPlate (string) – The new plate number.

    • entity (entity ID or nil) – The vehicle entity (if applicable).

  • Returns: None.

Delete Vehicle

vehicle.DeleteVehicle(dontDeleteSQL)
  • Description: Removes the vehicle from the system.

  • Arguments:

    • dontDeleteSQL? (boolean or nil) – Whether to keep the database entry.

  • Returns: None.


📌 Note: The Vehicle Object is dynamically created when a vehicle is spawned or registered in the system. Ensure all functions are called on a valid vehicle instance.

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Last updated 3 months ago

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