Vehicle Object
Vehicles are represented as objects when they are created. You can retrieve a vehicle object using:
This object contains various properties and functions that allow for full control over the vehicle in the system.
🔧 Available Functions & Properties
Vehicle Properties (Stored in vehicle
)
vehicle
)These variables contain essential data about the vehicle:
vehicle.owner
(string) – The identifier of the vehicle's owner.vehicle.plate
(string) – The license plate of the vehicle.vehicle.props
(json string) – The vehicle’s properties.vehicle.type
(string) – The type of vehicle (e.g., car, boat, helicopter).vehicle.garage_id
(string) – The ID of the garage where the vehicle is currently stored.vehicle.last_garage_id
(string) – The ID of the last garage the vehicle was in.vehicle.impound_data
(json string or nil) – Data related to vehicle impounding.vehicle.friends
(json string) – List of friends who have access to the vehicle.vehicle.mileage
(number) – The vehicle’s mileage in kilometers.vehicle.vinnumber
(string) – The unique Vehicle Identification Number (VIN).vehicle.name
(string) – The custom name given to the vehicle.vehicle.favourite
(table or nil) – Stores whether the vehicle is marked as a favorite by players.vehicle.oldOwner
(string or nil) – The previous owner of the vehicle before a transfer.vehicle.min_grade
(number or nil) – The minimum job grade required to use the vehicle.vehicle.status
(string) – The current status of the vehicle ("onstreet"
,"garage"
,"impounded"
).vehicle.fakePlate
(string or nil) – A fake plate assigned to the vehicle.vehicle.title
(string) – The formatted display title of the vehicle.vehicle.jobVehicle
(boolean) – Whether the vehicle belongs to a job rather than a player.vehicle.img
(string or nil) – The URL of the vehicle's image (if available).
Vehicle Functions
Set Favourite
Description: Marks or unmarks the vehicle as a favorite for a given player.
Arguments:
favourite
(boolean) – Whether the vehicle should be marked as favorite.identifier
(string) – The player identifier.
Returns: None.
Set Name
Description: Assigns a custom name to the vehicle.
Arguments:
name
(string) – The new vehicle name.
Returns: None.
Take Out
Description: Marks the vehicle as taken out from the garage.
Arguments:
lastGarage
(string) – The ID of the last garage the vehicle was stored in.
Returns: None.
Park
Description: Stores the vehicle in a garage.
Arguments:
garage
(string) – The garage where the vehicle is stored.props
(table) – The updated vehicle properties.mileage
(number) – The current mileage of the vehicle.
Returns: None.
Transfer
Description: Transfers ownership of the vehicle to another player.
Arguments:
newOwner
(string) – The identifier of the new owner.changeDatabase
(boolean) – Whether to update the database.
Returns: None.
Is Owner
Description: Checks if the given player is the owner of the vehicle.
Arguments:
source
(number) – The player's source ID.
Returns: Boolean (
true
if the player is the owner, otherwisefalse
).
Get Sorted Data
Description: Retrieves organized vehicle data for UI purposes.
Arguments:
source
(number or nil) – The player's source ID.
Returns: A table containing relevant vehicle information.
Get Scraped Data
Description: Retrieves all vehicle-related data.
Arguments: None.
Returns: Table with detailed vehicle information.
Impound
Description: Marks the vehicle as impounded.
Note: Date is
os.time()
if you want to be able to take out the vehicle immediately. If you want to confiscate it for some time, set it toos.time() + time_in_seconds
.Arguments:
date
(number) – The timestamp of impoundment.price
(number) – The fee for retrieving the vehicle.impoundLot
(string) – The location where the vehicle is stored.reason?
(string) – The reason for impounding.confiscated?
(boolean) – Whether the vehicle is permanently confiscated.playerName?
(string) – The owner's name.officerName?
(string or nil) – The officer responsible for impounding.props?
(table or nil) – The updated vehicle properties.
Returns: None.
UnImpound
Description: Removes the vehicle from impound.
Arguments:
intoGarage
(boolean) – Whether to send the vehicle to a garage.newGarage?
(string or nil) – The garage where the vehicle should be sent.
Returns: None.
Change Plate
Description: Updates the vehicle's plate number.
Arguments:
newPlate
(string) – The new plate number.entity
(entity ID or nil) – The vehicle entity (if applicable).
Returns: None.
Delete Vehicle
Description: Removes the vehicle from the system.
Arguments:
dontDeleteSQL?
(boolean or nil) – Whether to keep the database entry.
Returns: None.
📌 Note: The Vehicle Object is dynamically created when a vehicle is spawned or registered in the system. Ensure all functions are called on a valid vehicle instance.
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