Configuration
📜 Client Configuration (config.lua)
This file controls client-side settings, affecting vehicle interactions, impounds, and other in-game features.
lib.locale()
Config = {
Debug = { Prints = true, Zones = false},
TimeForImpound = 3, -- Time in minutes for vehicle to be impounded
CallVehicles = true, -- Call vehicles from different garages
AutomaticlyStartEngine = true, -- Automaticly start engine when player enters the vehicle
JobBlipColor = 25, -- Color of the blip for the job garage
TargetNPCDistance = 4, -- Target distance to open garage
TargetCarDistance = 4, -- Target distance to store vehicle
FriendCarSharing = true, -- Vehicle sharing
VehicleTransfer = true, -- Vehicle transfering between players
VehicleImagesInTheMenu = true, -- Show vehicle images in the garage menu
DefaultGarageName = "San Andreas Ave",
ImpoundsByType = {
["car"] = "Impound - City",
["boat"] = "Impound - Boats",
["air"] = "Impound - Planes",
},
SaveVehiclePropsInImpound
DefaultImpoundName = "Impound - City",
ImpoundShowOfficerName = true, -- Show officer name in impound window
ImpoundPrice = 100, -- Price for impound form garage menu
AutoImpound = {
enabled = true, -- Transfer vehicles to the impound if they are not found in the world and are not found in the garage.
time = 4 * 60 * 1000, -- How often to check for vehicles that need to be impounded.
},
VehiclesWithoutKeys = {
[`bmx`] = true,
[`bmxP2`] = true,
[`cruiser`] = true,
[`fixter`] = true,
[`scorcher`] = true,
[`tribike`] = true,
[`tribike2`] = true,
[`tribike3`] = true,
[`iak_wheelchair`] = true,
[`serv_electricscooter`] = true,
[`paulblart`] = true,
[`elektrovozitko_2`] = true,
[`paulblartpd`] = true,
[`elektrovozitko`] = true,
[`PV_bmwe36`] = true,
[`PV_rover`] = true,
[`PV_urus`] = true,
[`PV_sianr`] = true,
[`PV_lgss`] = true,
[`PV_jeep`] = true,
[`PV_gtr`] = true,
[`PV_dawn`] = true,
[`PV_bugvr`] = true,
[`PV_bugatti`] = true,
},
Creator = {
NpcHash = "s_m_m_dockwork_01",
DefaultBlip = {
scale = 0.65,
color = 3,
carSprite = 357,
airSprite = 360,
boatSprite = 356,
}
},
ImpoundDispatchCall = { -- Call when the player has confiscated vehicle and need officer to get the car out of the impound
code = "10-58",
jobs = {'police', 'sheriff', 'sahp'},
blip = {
scale = 0.65,
color = 1,
sprite = 369,
name = locale("ui_impound_police_dispatch_blip_name"),
}
},
Impound = {
NpcAnim = true,
NpcDriveCoords = vec3(408.81, -1637.90, 29.29),
NpcHash = 's_m_m_dockwork_01',
TimeDeleteVehicle = 15000,
ProgressBarTime = 10000,
Command = 'odtahnout',
jobs = {'police', 'sheriff', 'sahp', 'lsfd'},
anim = {
clip = nil,
dict = nil,
scenario = 'WORLD_HUMAN_CLIPBOARD',
}
},
Keys = {
Toggle = true, -- Toggle the key system
Distance = 7,
NewKeyNPC = {
{
price = 5000,
hash = 'a_m_y_beachvesp_02',
anim = {
clip = nil,
dict = nil,
scenario = 'WORLD_HUMAN_SMOKING',
},
pos = vec4(48.6932,-1594.689,28.5978, 52.21),
icon = 'fas fa-key',
time = 30, -- seconds
Blip = {
Sprite = 255,
Display = 4,
Scale = 0.81,
Colour = 0,
label = locale("locksmith_title"),
ShortRange = true,
},
},
},
ItemName = "carkeys",
LockPick = {
alarmTime = 15000,
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
item = "lockpick",
Dispatch = true,
},
HotWire = {
Skills = {
{ { areaSize = 60, speedMultiplier = 1 }, { areaSize = 60, speedMultiplier = 0.5 } }, { '1', '2' }
},
animDict = "veh@std@ds@base",
anim = "hotwire",
item = "wire_cutters",
},
},
VIN = {
length = 10,
allowedChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789",
check = {
commandToggle = true,
commandName = 'checkvin',
targetToggle = true,
},
scratch = {
toggle = true,
npc = {
{
price = 5000,
hash = 'a_m_y_beachvesp_02',
anim = {
clip = nil,
dict = nil,
scenario = 'WORLD_HUMAN_SMOKING',
},
pos = vec4(478.0636, -1311.9880, 29.2332, 29.9929),
icon = 'fas fa-key',
time = 5, -- In minutes
Blip = {
Sprite = 255,
Display = 4,
Scale = 0.81,
Colour = 0,
label = locale("garage_blip_scratch_vin"),
ShortRange = true,
},
},
}
}
},
FakePlate = {
Command = "plate",
Distance = 5, -- How far the player can be to take off the plate
Chance = 50, -- Chance that the lockpick will break after failed minigame
Duration = 5, -- How long should progress bar take in seconds
RemoveLockpick = false, -- If the lockpick should be removed after taking off the plate
LockpickItem = "lockpick", -- Name of the lockpick item
PlateItem = "plate", -- Name of the plate item
}
}
Key Settings
Debug: Enables debugging features.
Prints
: Outputs debug information in the console.Zones
: Debugs garage zones.
TimeForImpound: Sets how long before a vehicle is impounded (in minutes).
CallVehicles: Allows calling vehicles from different garages.
AutomaticlyStartEngine: Automatically starts the engine when entering a vehicle.
JobBlipColor: Defines the blip color for job garages.
TargetNPCDistance: The distance required to interact with garage NPCs.
TargetCarDistance: The distance required to store a vehicle.
FriendCarSharing: Enables sharing of vehicles with friends.
VehicleTransfer: Allows transferring vehicles between players.
DefaultGarageName: The default name for personal garages.
Impound System
ImpoundsByType: Defines impound locations based on vehicle type.
DefaultImpoundName: Sets the default impound name.
SaveVehiclePropsInImpound: Sets if vehicle props should be saved when the vehicle is impounded so they can be restored. So you could take out not functioning vehicle
ImpoundPrice: Sets the price for retrieving an impounded vehicle.
ImpoundShowOfficerName: Displays officer names in the impound menu.
AutoImpound: Automatically impounds vehicles left in the world.
enabled
: Enables/disables automatic impound.time
: Frequency of impound checks (in milliseconds).
Vehicles Without Keys
A list of vehicles that do not require keys to be operated (e.g., bicycles, wheelchairs, certain emergency vehicles).
Creator Settings
Defines default NPCs and blips for garage creation.
NpcHash: The NPC model used.
DefaultBlip: Customization for blip appearance.
Impound Dispatch System
Handles notifications when a vehicle is impounded.
code: Dispatch code for impound requests.
jobs: Defines which jobs can request impound dispatch.
blip: Customizes the dispatch blip.
Impound Menu Settings
NpcAnim: Enables animations for impound NPCs.
NpcDriveCoords: Coordinates where the NPC will drive impounded vehicles.
TimeDeleteVehicle: Time (in milliseconds) before the impounded vehicle is deleted.
ProgressBarTime: Time (in milliseconds) for progress bar during impound process.
Command: The command used for impounding a vehicle.
Jobs: Jobs that are allowed to impound vehicles.
Key System
Toggle: Enables/disables the key system.
Distance: Defines how far the player can be to lock/unlock the vehicle.
NewKeyNPC: Settings for NPCs that provide new vehicle keys.
Includes price, location, animations, and blip settings.
LockPick: Configures vehicle lockpicking.
alarmTime
: Alarm trigger time.animDict
&anim
: Defines lockpicking animations.item
: The required lockpicking tool.Dispatch
: Enables police alerts on failed attempts.
HotWire: Configures hotwiring mechanics.
Defines skills, animations, and required tools.
VIN System
length: VIN number length.
allowedChars: Defines allowed characters in the VIN.
check: Toggles commands for checking VIN numbers.
scratch: Configures VIN scratching (removing identification).
Includes NPC settings, pricing, and locations.
Fake Plate System
Command: The command to remove plates.
Distance: The required distance for plate removal.
Chance: The probability of breaking the lockpick.
Duration: The time taken to remove a plate.
RemoveLockpick: Whether the lockpick should be removed after failure.
LockpickItem: The item required for plate removal.
PlateItem: The item representing the fake plate.
📌 Note: Ensure that both config.lua
and config_s.lua
are properly configured before launching the resource to avoid issues.
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